Last updated: October 12, 2026
Shaggy is the strongest overall fighter in the final MultiVersus balance patch, with Bugs Bunny, Batman, and Jake rounding out a top four separated by fewer than eight points on a 100-point composite of matchup strength, combo reliability, recovery, team utility, learning curve, and cross-mode performance. If you want one pick to invest your practice time in, Shaggy gives you the highest floor and the fewest losing matchups.
Quick answer: For most people in 2026, the best multiversus tier list is the Shaggy — our #1 rated choice. See the full ranked comparison, alternatives and buying advice below.
What this tier list actually describes
MultiVersus’ online service ended on May 30, 2025, per the publisher’s announcement, following the conclusion of Season 5. Everything below therefore describes the game as it stood at that last balance patch — the version that archived patch notes, combo guides, and community resources still document. If you’re comparing against older material, this is the balance state those references point to.
Fighters are grouped into S, A, and B tiers based on a transparent scoring model rather than raw popularity. Class labels follow the in-game roster designations (Assassin, Bruiser, Mage, Support, Tank).
How the composite score works
Each fighter was rated on six axes, weighted to reflect what actually decides matches in competitive play:
- Matchup strength (/20) — how many roster members they beat cleanly, and how badly they lose to their worst counterpick.
- Combo reliability (/20) — whether their strings connect on real opponents, not just in the training room, and how much they depend on precise timing.
- Recovery (/15) — how many options they have to get back to stage, and how punishable those options are.
- Team utility (/15) — value they add to a partner in 2v2, including projectiles that cover a teammate and tools that rescue them.
- Learning curve (/15) — scored so a higher number means a shorter path to competence.
- Mode flexibility (/15) — performance across 1v1, 2v2, free-for-all, and Rifts.
A fighter scoring 82+ lands in S tier, 75–81 in A, and below 75 in B. The bands matter more than the individual numbers: an 80 and an 81 are functionally the same character in a real match.
MultiVersus tier list at a glance
| Fighter | Class | Matchups /20 | Combos /20 | Recovery /15 | Team /15 | Learning /15 | Modes /15 | Composite | Tier |
|---|---|---|---|---|---|---|---|---|---|
| Shaggy | Bruiser | 18 | 18 | 13 | 13 | 13 | 14 | 89 | S |
| Bugs Bunny | Mage | 18 | 15 | 14 | 14 | 10 | 14 | 85 | S |
| Batman | Bruiser | 17 | 17 | 12 | 12 | 11 | 13 | 82 | S |
| Jake | Bruiser | 15 | 14 | 15 | 13 | 12 | 13 | 82 | S |
| Wonder Woman | Tank | 15 | 13 | 12 | 15 | 13 | 13 | 81 | A |
| Superman | Tank | 15 | 12 | 13 | 14 | 13 | 13 | 80 | A |
| Jason Voorhees | Tank | 15 | 13 | 11 | 14 | 14 | 13 | 80 | A |
| Black Adam | Bruiser | 16 | 14 | 12 | 13 | 12 | 13 | 80 | A |
| Steven Universe | Tank | 14 | 12 | 12 | 15 | 11 | 13 | 77 | A |
| Finn | Assassin | 15 | 14 | 12 | 11 | 12 | 13 | 77 | A |
| Banana Guard | Tank | 13 | 12 | 11 | 13 | 15 | 13 | 77 | A |
| Garnet | Bruiser | 14 | 13 | 12 | 12 | 12 | 13 | 76 | A |
| Harley Quinn | Assassin | 16 | 15 | 12 | 11 | 9 | 12 | 75 | A |
| Tom & Jerry | Mage | 16 | 12 | 12 | 12 | 9 | 12 | 73 | B |
| Velma | Support | 15 | 11 | 11 | 14 | 10 | 12 | 73 | B |
| Agent Smith | Assassin | 15 | 14 | 11 | 11 | 10 | 12 | 73 | B |
| Rick Sanchez | Mage | 15 | 13 | 11 | 12 | 8 | 11 | 70 | B |
| Arya Stark | Assassin | 14 | 15 | 9 | 10 | 8 | 11 | 67 | B |
S tier: the fighters worth building around
Shaggy — best overall pick
Shaggy tops the list because he has no genuinely bad matchup and his combo routes forgive sloppy inputs. His normals hit hard enough that a short string converts into a kill confirm earlier than almost anyone else’s, and his recovery, while not the best in the game, is more than adequate. He suits players who want results without labbing for weeks. The trade-off is reach: against a disciplined zoner who keeps him at arm’s length, Shaggy has to work his way in, and his disadvantage state is ordinary rather than exceptional.
Bugs Bunny — best for zoning and stage control
Bugs scores highest of any fighter on matchup strength and recovery simultaneously. His projectile tools let him dictate the pace of neutral, and his aerial drift makes him genuinely difficult to corner. He suits players who enjoy controlling space and punishing approaches. The trade-off is the learning curve score of 10 — his best options require understanding when a trap is worth committing to, and misusing them leaves him exposed.
Batman — best for aggressive 1v1 play
Batman converts pressure into damage faster than anyone in the roster. His combo reliability score of 17 is the second-highest here, and his projectiles let him start engagements from mid-range rather than forcing a raw approach. He suits players who like playing fast and punishing mistakes. The trade-off is that his recovery sits at 12: he has fewer ways back to stage than Bugs or Jake, so an over-extension off-stage is often fatal.
Jake — best recovery in the game
Jake’s 15/15 recovery score is the highest on the board, and his unusually long normals let him poke from ranges where most of the cast cannot answer. He suits players who value survivability and reach over raw kill power. The trade-off is damage output: Jake wins long, grinding games rather than closing them quickly, which gives opponents more chances to adapt.
A tier: strong picks with a defined cost
Wonder Woman, Superman, Jason, and Black Adam cluster at 80–81 and are all genuinely competitive. The tanks in this group score 13–15 on team utility, which is why they overperform in 2v2 relative to their 1v1 results. Steven Universe and Banana Guard are the friendliest entry points in the tier — Banana Guard’s learning score of 15 is the highest in the game — while Harley Quinn is the opposite: a 75 composite built on a 9 learning score and a 16 matchup score, meaning she rewards dedicated players and punishes casual ones.
Which fighter fits your situation?
| Your situation | Recommended pick | Why |
|---|---|---|
| New to platform fighters, under 50 hours | Banana Guard or Shaggy | Learning scores of 15 and 13 respectively; neither requires precise timing to function. |
| Solo queueing 1v1 | Batman | Highest pressure-to-damage conversion; punishes the mistakes solo opponents make most. |
| Duo queueing with a support main | Wonder Woman or Jason | Team utility of 15 and 14; both can absorb pressure aimed at a fragile partner. |
| You want maximum survivability | Jake or Bugs Bunny | Recovery scores of 15 and 14 — the two best off-stage profiles on the board. |
| You enjoy zoning and projectiles | Bugs Bunny or Tom & Jerry | Both control neutral from range, though Tom & Jerry’s learning score of 9 is a real tax. |
| You want a high-execution main | Harley Quinn or Arya Stark | Combination of high combo scores and low learning scores means a large skill payoff. |
| Playing mostly Rifts and free-for-all | Superman or Jason | Armor and heavy normals scale well when multiple opponents crowd the same space. |
How to choose without wasting practice time
Use the numbers as filters, not as a ranking to follow blindly. A practical sequence:
- Set a learning-curve floor. If you have under 50 hours in the game, only consider fighters scoring 12+ on learning. Picking a 9 or below means spending your first month losing to the interface rather than to opponents.
- Match the mode you actually play. In 2v2, weight team utility above matchup strength — a fighter at 14 team utility will outperform a 16 matchup score that offers the partner nothing.
- Check the recovery score before you commit. Anything at 11 or below demands disciplined off-stage decisions. If you tend to chase kills off the edge, avoid Arya Stark (9) and Jason (11).
- Give any pick at least 20 matches. Composite scores describe a fighter’s ceiling, not your first hour with them.
Frequently Asked Questions
Who is the best fighter in MultiVersus?
Shaggy scores highest on this composite at 89/100, driven by top-tier matchup coverage and a forgiving combo game. Bugs Bunny (85), Batman (82), and Jake (82) are close enough that personal playstyle should decide between them. There is no single correct answer once you’re past the beginner stage.
Is MultiVersus still playable in 2026?
The online service ended on May 30, 2025, per the publisher’s announcement, after Season 5 concluded. This tier list describes that final balance patch, which is the version archived guides and combo resources reference. Anyone returning to older material should treat it as a historical snapshot rather than a live meta.
Is Shaggy top tier, or just easy to play?
Both, and that combination is exactly why he ranks first. His learning score of 13 is among the highest in S tier while his matchup score of 18 ties Bugs Bunny for the best on the board. A fighter who is easy and strong is a genuine outlier rather than a beginner trap.
Which fighters have the best recovery options?
Jake leads at 15/15, with Bugs Bunny close behind at 14. Both have multiple viable routes back to stage and enough aerial control to drift past edge-guards. By contrast, Arya Stark (9) and Jason Voorhees (11) have the most punishable recoveries on this list.
Do tier lists still matter after the final patch?
They matter more in one sense and less in another. With no further balance changes, these rankings are stable rather than provisional. But without an active ranked ladder generating fresh data, the scores reflect the last documented competitive state rather than a continuously updated consensus.
What’s the best character for a complete beginner?
Banana Guard has the highest learning score in the game at 15 and a tanky profile that forgives positioning errors. Shaggy is the stronger long-term pick at a slightly higher execution cost. Either will let you learn fundamentals without fighting your own character’s inputs.
Ready to decide? Our #1 pick for 2026 is the Shaggy.
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